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Duke nukem 3d level 3
Duke nukem 3d level 3











duke nukem 3d level 3

Slightly faster route using the early teleporter (cuts off an in-game second).

duke nukem 3d level 3

I use an old trick to get to the multiplayer deathmatch exit, to skip having to fight the episode 2 boss (the Overlord).

duke nukem 3d level 3

The glide clips Duke up into the small gap between the flood door and the ceiling, allowing direct passage to the end of the level. The acute-angle corner of the outside of the flood door near the yellow key door allows you to slide Duke deeper into the corner than usual in one direction, and then the other direction (using Strafe-50). This route showcases an interesting glide-style clip. Nothing especially new with the route - This route is based directly off of prior work by the XBOX Duke3D runners (shoutouts & kudos to the XBOX Duke3D community). I discovered a new glitch, allowing for a full height jump from water, which I use to skip the small wait for the rising water level. The route is almost identical, except for the rising water section at the end of the run. The run cuts a little over a second off the current (1-4) Toxic Dump run. DMOs are played back using xDuke V19.8 (in order to get proper first-person playback without map hacks). Like the current Duke runs, these runs were done in Duke Nukem 3D 1.5 Atomic (using the official GOG DOSBox version of the game).

  • Speedruns in DMO format and other Duke Nukem 3D runs in AVI format.Īll of my runs are played with keyboard and mouse.
  • I hope every one enjoys these runs, and we hope that the insane amounts of effort put into their creation is shown in the quality. We have also undertaken the effort to make a unified source for information about all of the glitches, and their implementations, which can be found on my web site. The ability to save time far beyond these will not be possible unless new paths and glitches are discovered, which I wholly believe is not likely, or at least on a scale large enough to change the Duke Nukem 3D speed running world. These runs truly represent what may be the final generation of Duke Nukem 3D speed runs. Other paths and glitches were discovered by me or are from various other sources. These Duke Nukem 3D speed runs represent years worth of cooperative effort and critique between myself and Fernito, as well as nearly a decade of practice on Fernito's behalf.Īll of the playing, as well as a lot of the paths, was done by Fernito. Joe Lennox's (helped Calvo with route planning, glitches, and submitting) comments: Note: Difficulties are not counted as separate categories for individual levels.













    Duke nukem 3d level 3